Digital sound synthesis in the games industry

By Jody Toomey The history of game audio is a recent one and one that is driven and influenced by the growth in technology of electronic music synthesis. Pong was the first commercially successful video game which helped establish the games industry. Whether any of that success had anything to do with the audio is … Continue reading Digital sound synthesis in the games industry

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An introduction to game audio and the sonic palette.

Written by Jody Toomey Hey, Listen! Fans of Zelda: The Ocarina Of Time might remember the instructions of Navi, the fairy that guided the player through the game. Much maligned as possibly one of the most irritating characters ever designed, Navi nevertheless served a practical purpose. In gameplay terms, Navi functions primarily as a guide … Continue reading An introduction to game audio and the sonic palette.

Physical accessibility in the games industry.

Written by Antony Clements From the players to the developers, through to the games themselves, gaming is supposed to be an all-inclusive industry. Sadly, this is not the case. There is one demographic that for whatever reason is insanely under-represented. The disabled. Specifically, the physically disabled. By that, I don’t mean someone who walks with … Continue reading Physical accessibility in the games industry.