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Digital sound synthesis in the games industry

By Jody Toomey The history of game audio is a recent one and one that is driven and influenced by the growth in technology of electronic music synthesis. Pong was the first commercially successful video game which helped establish the games industry. Whether any of that success had anything to do with the audio is … Continue reading Digital sound synthesis in the games industry

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Review: Hellblade: Senua’s Sacrifice

Written by Ben Molenaar Psychosis and the feeling of being psychotic is something that developers have been trying to incorporate into games for years. Games like Eternal Darkness and Amnesia: The Dark Descent give life to the illusion of psychosis and mental illness, but ultimately the player is not encapsulated and experiencing the insanity for … Continue reading Review: Hellblade: Senua’s Sacrifice

An introduction to game audio and the sonic palette.

Written by Jody Toomey Hey, Listen! Fans of Zelda: The Ocarina Of Time might remember the instructions of Navi, the fairy that guided the player through the game. Much maligned as possibly one of the most irritating characters ever designed, Navi nevertheless served a practical purpose. In gameplay terms, Navi functions primarily as a guide … Continue reading An introduction to game audio and the sonic palette.

Super Mario Odyssey’s open world design.

Written by Nabil Boustani Super Mario Odyssey is Nintendo’s latest addition to one of the longest-running franchises and has proven why it has reigned supreme to other series. Super Mario Odyssey is a collection based sandbox, 3D platformer designed to promote exploration and free play. This breaking of typical linear games suggests to the audience … Continue reading Super Mario Odyssey’s open world design.

Physical accessibility in the games industry.

Written by Antony Clements From the players to the developers, through to the games themselves, gaming is supposed to be an all-inclusive industry. Sadly, this is not the case. There is one demographic that for whatever reason is insanely under-represented. The disabled. Specifically, the physically disabled. By that, I don’t mean someone who walks with … Continue reading Physical accessibility in the games industry.